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Dev Diary, 6/28 - California, And Campos Modifications


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#1 JonnyTruant

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Posted 28 June 2013 - 01:39 PM

Hello Survivors!

 

Our lead level designer on California wanted to take some time and share some insight into the design and development process for the upcoming map.

 

From the start, we knew we wanted to make something that not only significantly dwarfed Colorado, but offered a wider variety of environments for survivors to explore. Since California is such a unique state, with so many beautiful cities, we wanted to create locales inspired by some of its more recognizable locations, such as San Francisco, Los Angeles, Palm Springs, Santa Barbara, and Lake Tahoe.

 

 

4emHfJz.jpg

 

The first thing we had to tackle was planning out the terrain layout for the map, and where we wanted to place our key cities. Since creating a 1 to 1 copy of California wasn’t an option, we mapped out a condensed version of the state on paper, highlighting key geographical features (the San Francisco bay, or the Salton Sea for example). From there, we go over each of our key locations, and start planning out new buildings, road and freeway kits, landmark objects, and other assets to build out these locations. 

 

Check out this example of just the thought that went into the SoCal assets - we're being as thorough as possible:

 

14nNcR0.jpg

 

Once the asset list was finalized, we got started on drawing out the actual layouts for the individual cities, while the art team got cracking on making all the new assets (of which there are over 400!!). This is so we know where we want a mall, a residential neighborhood, and skyscrapers so we can quickly implement all of the new assets once they’re available.

 

3Wtzj4Z.jpg

 

 

In the meantime, we put together “whitebox” versions of the cities. These are essentially placeholders so we can prototype out the cities while art works on the final versions of the assets. They’re busy on pumping out everything from entirely new texture sets for buildings and terrain, all the way down to the little detail objects that really help sell a convincing zombie infested world.

 

 

KCzI0Zj.jpg

 

Once all of this comes together, we will move on to refining the layouts of the cities and adding in the finer details. It’s a long process, but it’s a whole lot of fun, and we’re excited to show you what we’ve been working on in the near future!

 

----

 

Additionally, I've been doing some gameplay optimizations to Campos, to make it a more attractive destination. Not only has loot been improved across the board, but we've opened up a lot of new areas.

 

I remembered the days of the roof glitches, and what that did to gameplay. While it was a bug, it brought up an interesting point - rooftop access definitely changes gameplay with the addition of multiple levels of engagement. Theres no cover, but you definitely have an advantage...its risk vs reward, a common theme we love to explore.

 

So I took some time to expand Campos, increasing gameplay options, as well as fleshing out some other areas, especially the 5 story apartment building. I miss the days of PvP in there, its got so much potential - so you'll see a lot more life in there.

 

Some screens of the improvements are below, but I purposefully didn't highlight a few, leaving you to find them yourselves ;) Not to worry, all changes are pretty cosmetic, and shouldn't affect lockboxes. So check out Campos - come for the loot, stay for the fights! 

 

The new military outpost overlooking the city:

 

WrPfDBo.jpg

 

What happened here...?

 

mLTEk3x.jpg

 

Can you spot the new rooftop access here?

 

KPgVks7.jpg

 

Or here?

 

0TPHycU.jpg

 

Maybe these new vantage points will excite you...

 

4PtTp70.jpg

 

Again, fellow survivors...there are ways to the top, you just have to find them!

 

EDIT: RussianKaliber wanted me to post this, to give you guys an idea of the size...this is just ONE QUARTER of the map from a birds eye view

 

GNcbAnu.jpg



#2 Dafaq

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Posted 28 June 2013 - 02:21 PM

Niceeee!! Thanks for this dev diary!

#3 Ajo1896

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Posted 28 June 2013 - 02:24 PM

NICE!


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#4 DelayWill

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Posted 28 June 2013 - 02:25 PM

wow, nice!


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#5 domina125

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Posted 28 June 2013 - 02:26 PM

So awasomeee :D Cant wait for that patch!



#6 Nightmarcs

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Posted 28 June 2013 - 02:27 PM

Yeah! Give the guys with a million of snipers in their GI even more places to snipe :/


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#7 goff3004

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Posted 28 June 2013 - 02:27 PM

3rd!!



#8 John Jr

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Posted 28 June 2013 - 02:27 PM

All those people that said that California was never going to come out... "Rome wasn't built in a day" :rolleyes: 

 

This is amazing Russian!

 

You and your art team are awesome, and I can't wait to see what the finished product is!

 

Nice improvements to Campos Jonny! 

 

Let's hope that the PVP will start to shift again!

 

Keep up the great work and I look forward to hearing more from you guys!

 

- John Jr.


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#9 Poleman

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Posted 28 June 2013 - 02:27 PM

Pole aquí mismo. Como los guiris no me entienden, me la suda. LA POLE ES MIA.

 

And the cars? Nobody think in the cars?



#10 JonnyTruant

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Posted 28 June 2013 - 02:28 PM

Also, check this out - the northern end :)

 

mR0AvfJ.jpg



#11 Virus

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Posted 28 June 2013 - 02:28 PM

And cars?? heli's??? maybe missions like help another players...


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#12 Chollo

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Posted 28 June 2013 - 02:28 PM

Looks very nice! Great job.



#13 ShARk

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Posted 28 June 2013 - 02:29 PM

Finally ! the new map look to be so amazing :), this is a nice work showing whow its going to the community but you took many time to show us but the result is here gg !


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#14 QuestFerret

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Posted 28 June 2013 - 02:29 PM

Am loving the size of this, and the city looks great. Very much looking forward to it, whenever it comes out :D



#15 oSo Fatal

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Posted 28 June 2013 - 02:29 PM

This should be fun ;)



#16 Moitrz

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Posted 28 June 2013 - 02:29 PM

this is great!!


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#17 Schokopirat

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Posted 28 June 2013 - 02:31 PM

NICE!



#18 Gonrod7

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Posted 28 June 2013 - 02:32 PM

Can´t wait to play on it



#19 NerveCut

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Posted 28 June 2013 - 02:32 PM

looks great



#20 Skubaz

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Posted 28 June 2013 - 02:34 PM

Wow very nice , well done! Cant wait for the release




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