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Dev Diary - Zombie Ai


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#1 Infestation Updates

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Posted 02 August 2013 - 12:50 PM

Updated Zombie AI
 
Hello fellow survivors!
 
This week, we're extremely proud to discuss some fantastic new updates to the zombie AI. As a few of you have noticed, there’s one rogue zombie chilling on top of a shipping crate in Campos – I believe a few of you have affectionately termed him ‘Fred’. Some speculation went out regarding his new and interesting animation – well, you were right, we’re bringing in sprinting zombies!
 
Now, within each zombie spawn, we’ll have a variable percentage (at the discretion of the designer) of zombies that spawn with the ability to sprint. These undead guys and gals have variable radiuses at which they’ll begin sprinting at the player, and variable sprint durations and speeds, as well as variable cooldowns on said sprint. 
 
Suffice to say, it’s going to be difficult to predict :)
 
 
Additionally, to really spice things up, zombies will now flank the player, zig zagging left and right, as well as bull rushing. These behaviors are quite complex – for example, the flanking is based on a segmented path based on Bezier curves, and the bull rush is only triggered depending on player and zombies health, as well as proximity. 
 
Check it out!!
 
 
What’s next? 
 
Call for Help! 
 
Our AI coder is currently working on the functionality for Zombies to yell out to each other and trigger additional attackers that you must defend against. Not every zombie will be able to do this, however. There will be a random chance for each zombie to yell out and if you attack this zombie you better have the ammo to take them out or run for your life! 
 
Zombie Swarms
 
Along with Call for Help our AI coder is also working on Zombie’s that will function as a group and move to attack the player as this massive group. You won’t be able to solo melee these guys, so put your bats and Machete’s away (before you poke someone’s eye out)! You’ll need a group or a whole lot of ammo to take these guys out. 
 
That’s all for this week, tune in next time for more information!
 
Have fun and stay alive!


#2 ReXuRReX10N

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Posted 02 August 2013 - 12:56 PM

First :3



#3 pizzathecookie

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Posted 02 August 2013 - 12:57 PM

NICE


you became a loot hungry potato?


#4 DragonV14

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Posted 02 August 2013 - 12:57 PM

KEWK THANKS ! <3


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#5 FanTaSooKie

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Posted 02 August 2013 - 12:57 PM

Epic! :D


Catch'n those Jellybean's all day!  :ph34r:


#6 NLpancake

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Posted 02 August 2013 - 12:59 PM

Epic!!



#7 Abacabb

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Posted 02 August 2013 - 01:00 PM

Looks awesome. When do we get to see this in the game?! I am excited!



#8 S I C

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Posted 02 August 2013 - 01:00 PM

lol


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#9 Dusk

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Posted 02 August 2013 - 01:00 PM

disappointed :/



#10 crimsom

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Posted 02 August 2013 - 01:01 PM

nice! but @kewk... that means that zombies will die for body shots too? right now you can spam 16 mossbergs bullets on the chest and they don´t even slow down a little bit...


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#11 Aljoscha

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Posted 02 August 2013 - 01:01 PM

Wow, cool news :) I like the ideas.

 

But a question: What's that for an cool sound in the second video? I don't know this sound of the asphalt


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#12 ztjo123

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Posted 02 August 2013 - 01:01 PM

nice! this looks like it adds much more to the game, sounds like this is going to ruin the airport tho... (that's ok, I prefer boulder city anyways)



#13 ReXuRReX10N

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Posted 02 August 2013 - 01:01 PM

Looks awesome. When do we get to see this in the game?! I am excited!

Probably in the next patch, the next week



#14 GThreeCinco

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Posted 02 August 2013 - 01:01 PM

oh no, time to max out my characters, that looks like a challenge!!



#15 desirawr

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Posted 02 August 2013 - 01:02 PM

for some reason, i feel like ive seen this before ;] <3



#16 Krimian

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Posted 02 August 2013 - 01:02 PM

I'm scared.



#17 sealed

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Posted 02 August 2013 - 01:03 PM

this will be cool to see ingame

#18 OMG MERICA

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Posted 02 August 2013 - 01:05 PM

Amazing , I love it!


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#19 Buddylgwapo

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Posted 02 August 2013 - 01:05 PM

sweet



#20 SanfridP

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Posted 02 August 2013 - 01:06 PM

Meh..


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